I don't like it when software I depend on to produce product for my livelihood decides not to work. Fortunately, while Adobe Acrobat Pro is deciding to be a whiny bitch, there is a plethora of tasks I can get done. Like write a blog post while my CS4 installer copies from my work box to the external hard drive.
Had a splendid meeting with Landon yesterday, chatting about upcoming projects in addition to OA. We've revised the pitch to be much more salable and dynamic, more capable of creating the kind of excitement we need cable network people to feel.
The brain trust of Landon, Dan, Trish and myself is also generating a slate of new projects to work on, to keep us practiced in our craft and relevant in the Seattle indie film community, and to serve as a creative distraction while awaiting responses to the new OA pitch.
Also, we have raccoons in West Seattle, as you know. But it's not an everyday occurrence to see a big adult moseying through our side and back yards in broad daylight. It actually came down from the giant tree in the neighbors' yard, down our side of the fence, up onto our back porch (where we stage the scooped cat litter for transfer to the alley cans), then ambled nonchalantly around to the back, and finally disappeared into the bushes. The cats lost their little cat minds, freaking out in the kitchen window while I took some snapshots.
Thursday, May 26, 2011
Monday, May 16, 2011
Checklist.
Arrowflight - Northern Empires sourcebook: done. As soon as Gavin gives the pdf a pass, I'll be putting it up for sale online, and arranging the POD run through dtrpg.com and Amazon. Next up, Shriek X, Star Legion XPG and The Mystic East supplement for Arrowflight. I also have gear splatbooks for Arrowflight and RADZ started, but they're victims of work-on-'em-when-I-can syndrome.
Airship Daedalus: is it in you? Are you following it? Are you decoding the ciphers? For a secondary learn-as-we-go webcomic project, this thing is proving to be a blast and a half, and has led to a few expansions of the property. Firstly, we've been given ten pages in the next edition of Mash Tun. So that's cool. Then I have the script for a ten-page one-shot story in the following issue. We also are happy to count actress/singer/producer Wonder Russell (Rogue in the "On and On" film I directed for Kirby Krackle), who has put in a bid to play the character of Doc in any screen venture we attempt with Daedalus. Although I'm a bit gun shy to go all out on a Daedalus film just yet, Ms. Russell did indeed encourage a teaser/trailer/proof-of-concept project which we could showcase at ECCC next year, as well as using as the basis for a Kickstarter campaign to fund a web serial. In the meantime, I've already translated Chapter 1 of the webcomic into an old-time radio drama. We'll set that up this summer and post it to the website. There's also an RPG of the property in the works (with plenty of legwork already done from the first time I tinkered with the setting back in the late '80s).
Ordinary Angels: We got some incredibly helpful feedback from an old high school filmmaker buddy who now works at Disney. I'm adjusting the pitch this week.
Spent Raechelle's birthday being sick. Possible ulcer and a sinus infection. Recovered enough to co-host our combined birthday bash at the Mop & Bucket, and promptly relapsed. Spent my own birthday in the doctor's office, but bucked up enough to go see opening night of Thor with the fam and some friends. Finally went on antibiotics and both issues seem to be clearing up just fine. But now Raechelle and Kayleigh are both sick with what I've termed The Snot Monster - so much so that we had to skip the trip to Bellingham for May Birthdays. We're rescheduling for June.
Tyler turns 17 tomorrow. I don't feel old enough to have a 17 year-old son. Hopefully I never will feel old enough. I will say that Tyler has undergone an evolution, emotionally as well as physically. It's such a far cry from where we were just last year (and especially 2008-2009). We're all breathing a huge sigh off relief and are very hopeful about his future.
It's amazing that I found the time to put up this post, but now I need to get back to the checklist...
Airship Daedalus: is it in you? Are you following it? Are you decoding the ciphers? For a secondary learn-as-we-go webcomic project, this thing is proving to be a blast and a half, and has led to a few expansions of the property. Firstly, we've been given ten pages in the next edition of Mash Tun. So that's cool. Then I have the script for a ten-page one-shot story in the following issue. We also are happy to count actress/singer/producer Wonder Russell (Rogue in the "On and On" film I directed for Kirby Krackle), who has put in a bid to play the character of Doc in any screen venture we attempt with Daedalus. Although I'm a bit gun shy to go all out on a Daedalus film just yet, Ms. Russell did indeed encourage a teaser/trailer/proof-of-concept project which we could showcase at ECCC next year, as well as using as the basis for a Kickstarter campaign to fund a web serial. In the meantime, I've already translated Chapter 1 of the webcomic into an old-time radio drama. We'll set that up this summer and post it to the website. There's also an RPG of the property in the works (with plenty of legwork already done from the first time I tinkered with the setting back in the late '80s).
Ordinary Angels: We got some incredibly helpful feedback from an old high school filmmaker buddy who now works at Disney. I'm adjusting the pitch this week.
Spent Raechelle's birthday being sick. Possible ulcer and a sinus infection. Recovered enough to co-host our combined birthday bash at the Mop & Bucket, and promptly relapsed. Spent my own birthday in the doctor's office, but bucked up enough to go see opening night of Thor with the fam and some friends. Finally went on antibiotics and both issues seem to be clearing up just fine. But now Raechelle and Kayleigh are both sick with what I've termed The Snot Monster - so much so that we had to skip the trip to Bellingham for May Birthdays. We're rescheduling for June.
Tyler turns 17 tomorrow. I don't feel old enough to have a 17 year-old son. Hopefully I never will feel old enough. I will say that Tyler has undergone an evolution, emotionally as well as physically. It's such a far cry from where we were just last year (and especially 2008-2009). We're all breathing a huge sigh off relief and are very hopeful about his future.
It's amazing that I found the time to put up this post, but now I need to get back to the checklist...
Tags:
Arrowflight,
comics,
film,
health,
Ordinary Angels,
RADZ,
RPGs,
teenagers,
television,
work
Wednesday, May 11, 2011
Wednesday, March 30, 2011
Emerald City and Beyond
Once again, Real Life caught me by the ankles, turned me upside down and demanded my lunch money. Many times over the past couple weeks I wistfully reached for my browser link to compose a blog post, only to have Real Life smack my hand away. Real Life is a bully, but we must face him.
So, Emerald City Comicon was a success all around. The Airship Daedalus booth was on the side wall of Artist Alley, in the prime strip anchored by Mike Mignola. Brian sold some original Daedalus pages, and for the first time I actually thought of marketing myself as a writer. Ended up selling a few of my personal Red Dwarf RPG collection, which was nice (as well as some Ordinary Angels DVDs). Steve & JD both did very well. Landon and I shot a bunch of material for the con - mostly panels and events. Raechelle minioned (verb: to minion), and the kids came down with friends, all on their own. Rae actually has a more concise rundown of the weekend, which I highly recommend reading.
One of the cool things to come out of the con was the reaction to Mash Tun, Brian Meredith's pulp comic anthology magazine. Airship Daedalus had five pages and got some momentum from that, and afterward we asked Brian if we could have ten ages in the next issue, and he said "sure!" So I wrote a ten-page one-shot story, which Brian Beardsley roughed out for artist Ryan Potter to do the finished inks. As with the twice-weekly strip, I will do the colors and lettering.
The day after Emerald City was over, Dan, Trish, Landon and I finally buttoned up the Ordinary Angels series pitch and sent it to Landon's contact at Fox. There are more developments on that front, but I can't really say more at the moment. Fingers crossed.
And I have Arrowflight: Northern Empires in layout. It's gonna be a nice, hefty tome.
| Brian Beardsley & Todd Downing show off copies of Mash Tun #1 |
So, Emerald City Comicon was a success all around. The Airship Daedalus booth was on the side wall of Artist Alley, in the prime strip anchored by Mike Mignola. Brian sold some original Daedalus pages, and for the first time I actually thought of marketing myself as a writer. Ended up selling a few of my personal Red Dwarf RPG collection, which was nice (as well as some Ordinary Angels DVDs). Steve & JD both did very well. Landon and I shot a bunch of material for the con - mostly panels and events. Raechelle minioned (verb: to minion), and the kids came down with friends, all on their own. Rae actually has a more concise rundown of the weekend, which I highly recommend reading.
One of the cool things to come out of the con was the reaction to Mash Tun, Brian Meredith's pulp comic anthology magazine. Airship Daedalus had five pages and got some momentum from that, and afterward we asked Brian if we could have ten ages in the next issue, and he said "sure!" So I wrote a ten-page one-shot story, which Brian Beardsley roughed out for artist Ryan Potter to do the finished inks. As with the twice-weekly strip, I will do the colors and lettering.
The day after Emerald City was over, Dan, Trish, Landon and I finally buttoned up the Ordinary Angels series pitch and sent it to Landon's contact at Fox. There are more developments on that front, but I can't really say more at the moment. Fingers crossed.
And I have Arrowflight: Northern Empires in layout. It's gonna be a nice, hefty tome.
Sunday, February 27, 2011
Daedalus Aloft!
www.airshipdaedalus.com went live with the first strip/episode ("stripisode"??) at 12:01AM. Of course there's only one strip up so far, but we will release a new one every Wednesday and Sunday. I'm really looking forward to it.It's also my dad's birthday. He would have been 67 this year. He'd just turned 61 when he died. Time marches on. I still miss him.
Brian Beardsley came over to meet about the site launch and ECC yesterday. He brought the table banner, which looks awesome, all six feet of it.
After Brian left and Tyler went with his uncle to their Arrowflight game, I took my girls out to pick up a few household and party prep items. Raechelle decided to host an Oscar party tonight, and dang it, if she ain't just cute enough to get her way. She was a manic twister of cleaning frenzy last night, which I actually love about her.
Anyway, didn't sleep much. Might crash out this morning for a while. Don't want to be dozing through the Oscars.
Tuesday, February 22, 2011
Counting Down...
It's T-minus five days to Daedalus, and counting. The site is coming together (although not finished yet), and we've got the Twitter account up and running. Brian and I have the first month and a half in stockpiled strips, a table at ECC and a 5-page preview in Mash Tun #1.
Tick tick tick...
Tick tick tick...
Tuesday, February 8, 2011
1990 Onward...
1990 is really the threshold of a huge transition for me personally, and for us as a couple, and from here on out, I return to a bullet-less narrative. Such things are useful to make notes and point out important events in a sequence of formative years, but at this stage in the story, I am (for all intents and purposes, in body if not at heart) an adult. I know it's a lot to cram twenty years of highlights into one post, but look at it this way - it's one post, and then I'll be done with this brain dump.
I spend the rest of 1990 writing, making music and leading a pirate themed household of over thirty people in the SCA. When 1991 arrives, it is a new decade, and things are continuing to change. I become the desktop publishing coordinator at the brand new Kinko's in Mountain View, and Samantha contracts at Hewlett-Packard doing database management. Mark gets me into The Cult, Mother Lovebone, Public Enemy and Soundgarden. In the midst of this harder stuff, I become smitten with the jangly West Coast songwriting of a young band from Santa Barbara.
We begin to look at buying a home. Even with help from the family, it is readily apparent that we could afford little more than a double-wide in the South Bay. We begin to do some serious soul searching. And Tears Fell has been getting some traction, more college airplay and national fans, thanks to Prodigy. A music 'zine in Austin, Texas starts supporting the band with glowing reviews. We could stick it out, slave away at the indie music business in the SF Bay Area, or we could move somewhere else, somewhere more affordable, where we could actually raise a family. My mom and stepdad have moved to Ferndale, Washington. We have friends in Bellevue, Washington. We remember falling in love with the Evergreen State on our way to Vancouver in 1986. We do our research, we make lots of calls, I check with Kinko's corporate to see if I can transfer to a store in the Seattle area, and they find me a spot as the DTP coordinator at the Bellevue store.
Perfect.
We notice the club music and alternative shoegaze music of the 1980s takes on a distinctly angry vibe, in the form of two Seattle bands who both release landmark albums in September 1991. This doesn't stop us from Seeing Transvision Vamp and the Candy Skins live (with a shirtless Cy Curnin performing an acoustic set). On a boat. We go to the first Lollapalooza festival. We also get to see Concrete Blonde on their Bloodletting tour with Andy Prieboy supporting. My inner goth is very happy. Happy goth. It is the last stop before the Seattle music scene seeps into everything. We realize we will be walking into the lion's den of a powerful cultural movement, and we're okay with that.
In October, we host the Fourth Annual Black Pelican Dead Man's Party & Hallowe'en Ball. The theme is pre-20th century authors and poets, and it's a good old fashioned murder mystery, complete with bad poetry and ghost story competitions. It will be the last Black Pelican to be held in California.
In mid-November, Samantha and I pack our world and our cats, Ace and Gryphon, into our 1980 Isuzu P'up and a U-Haul trailer and leave the state we've called home for 20+ years. It's a two-day drive, especially when the poor little truck keeps overheating on the hills and we have to keep stopping to let it cool.
Our friends Garth and Shura let us stay at their home in Bellevue for a couple weeks while we look for a place to live. We find a two-bedroom apartment in Renton, and I drop by the Bellevue Kinko's to let the manager know I've arrived safely. I'm informed that, despite having just relocated from a thousand miles away and having a start date from corporate, the manager has given my job to someone else. I head back to the corporate office in Seattle to complain, and am told that I can take a lower-rung job at the downtown Seattle store. I bite the bullet, working swing shifts for a week until I just can't conceal my anger at being dicked over by a company I served for 5 years through college and beyond. Fuck Kinko's.
I do temp work, and Sam lands a job with the state at the Seattle Vocational Institute. Good salary and benefits. She tells me to write for a year. I do exactly that.
At the end of that time, I have three novels, a screenplay and three short stories (two of which I sell immediately to horror magazine Midnight Zoo) and one I will sell later (to Northwest Gamers Network). We see Sarah McLachlan and The Sundays in concert. We're impressed enough with Peace Love & Guitars opening for Sarah that we go see them headline at the Crocodile Cafe, and meet a couple West Seattleites our age over a spilled beer. While embracing the grunge culture of my adopted city, I still nurture my old tastes by way of Bel Canto and Tori Amos. I delve into Native American spiritualism, and attend my first sweat lodge. There, I meet a woman on a similar spiritual trajectory, and she becomes a friend to Samantha and me. At the end of 1992, the three of us move into a big 1915 craftsman home above a retail spot on California Avenue in West Seattle. Our rent is $650 a month, with our housemate carrying a third of that. I have long hair and a beard. The hair will come and go (mostly go), but the face fuzz will pretty much move in permanently.
After months of rejection form letters, I get a nibble. Time Warner's sci-fi imprint is casting the net for new authors, and my cyberpunk "street opera" is kind of exactly what they're looking for. I send in the manuscript. The woman at Warner disappears. I'm informed that she is no longer working for the imprint, that she has gone somewhere else, taking several manuscripts with her. I have no way of tracking her down. My inner conspiracy theorist will spend the next few years browsing the sci-fi bookshelves for anything resembling my novel.
We're watching the Batman animated series and the television spin-off of the Highlander film.
In 1993, I meet Ron Dugdale through a bulletin board posting at the local comic shop, advertising an RPG group. He, his wife Glenda and I become partners in The Gamut, a game/hobby/collectible store at the West Seattle Junction*. I walk two blocks to work every day. We frequent the local dial-up bulletin board systems, creating new friends and networks. It's quite the bohemian existence. Eddie Vedder frequents our store, dropping $500 at a time on Star Wars models and other geek stuff to kill time with while on tour. We host the first Magic: The Gathering tournament in the Seattle area. I get into Warhammer 40K. We have a core group of gamers who test out our various house games and systems. One of these entails adapting the Cyberpunk system to a fantasy setting. I use the setting of my earlier fantasy fiction. Ron adapts the name of the system from Cyberpunk's "Friday Night Firefight" to "Friday Night Arrowflight". The system would change over the next 8 or so years, but the name Arrowflight would stick. I get super into Red Dwarf, and wonder what an RPG set in that universe would look like. Bah, I think. Someone's probably already made one.
In August, Samantha and I decide to go off active birth control. We don't actively try to get pregnant, just don't try not to. It works. By September, we're expecting. Shortly thereafter, Samantha is fired from SVI. We consider a wrongful termination suit due to the timing of the pregnancy, but chicken out of the confrontation. Sam finds a job with a friend who manages the used bookstore (and who also works the Ticketmaster booth at Easy Street Records and drops a lot of her disposable income on Magic cards at my shop). I get involved with TCI Cablevision's access program, working on a few episodes of Political Playhouse and enticing the producer to take on my sci-fi/comedy pilot, Flotsam. In November 1993, our friend at Ticketmaster grabs us front row seats to Dead Can Dance for our wedding anniversary. I'm awestruck, and will never become un-struck.
Our housemate begins dating the weapon master for the Highlander TV show (he lives and works up in Vancouver). In early 1994, she moves out, and our bookstore friend moves in. We're devoted X-Files and Brisco County Jr. fans. We see Sarah McLachlan play in Bellingham at the WWU student center on the Fumbling Towards Ecstasy tour. In May, our son Tyler is born. I'm also informed by Ron that The Gamut can't afford to pay my salary as the manager, but that my investment in the company is still good. I start job hunting while Sam continues to work at the bookstore, often taking young Tyler with her. I temp. A lot. During the summer, we shoot Flotsam. I also see Cocteau Twins live.
In September, I get a gig in the art department of a custom T-shirt printer. In October, Garth takes me to lunch and tells me about a videogame startup that is opening soon and that might need artists. I call for an interview and end up being the first non-management hire. In November, I start as the concept artist for Boss Game Studios.
At Boss, I meet another artist, Hans Piwenitzky. He's a fellow gamer and sci-fi geek, only six months younger than me, and we become good friends. Programmer Peter Giokaris comes aboard soon after. Peter is a Toronto native and electronic music composer in his own right. He gets me into Recoil, H and Die Warsau.
It is the beginning of the 3D boom in videogames. The Sega Saturn, 3DO, and the Sony Playstation are new platforms. Boss being the sister company of Boss Film Studios, we are treated to visits from founder Richard Edlund, who regales us with stories of the "photochemical days" of film. He welcomes the digital era of effects, personified by Boss Films' latest project, Species. We are taken to premieres. We are flown to LA for the first Electronic Entertainment Expo. We are given a VIP tour of Boss Film Studios, which contain artifacts from Ghostbusters and Alien3 and 2010. We are greeted by the Stay Puft Marshmallow Man's head (the real honest-to-gawd thing from Ghostbusters) on the lobby floor, and are invited to "go ahead - kick it around!" by the pipe-smoking man who shot THE FUCKING TITLE CRAWL in Star Wars.
In March 1995, we buy a little 1922 craftsman home in West Seattle, just a block from Westwood Village, a somewhat dilapidated shopping center. I'm at Boss throughout 1995, working on several projects that never finish and one that will be published three years after we began and long after I leave. I go from Boss to their competitor, Zipper Interactive, in 1996. We start a remodel project on the house that will last into 1999, but it doubles the square footage of our home. In 1997, I become the lead designer on the first phase of Allegiance, a space shooter MMO, which, while all but abandoned by Microsoft, would find a hard-core following that lasts to the present day. While working on Allegiance, Ray Harryhausen comes through my area on a tour. It somehow falls to me to explain to the man who inspired me to get into film and animation in the first place how 3D animation works. He's very self-effacing, downplaying his massive contributions to popular fucking culture, while every member of my team is bowing in homage. Some Navy brass are also given a tour of the IMP facility, and in return, I'm invited to go out on the USS Ohio, a Trident missile sub, in Hood Canal. Halfway through our little jaunt, we receive word that a Russian envoy wants to do a spot-check on the sub, as per treaty. The civilians are offloaded to a boat and taken back to Bangor sub base.
At home, we're watching Buffy the Vampire Slayer, Xena and the short run of Roar with a young Heath Ledger in the starring role.
About this same time, some friends and I found the Mythos LARP society, a fantasy tweak on the strictly historically-based SCA. That morphs into a strictly historically-based LARP group called ReNaction ("ReN" for "Renaissance", "Naction" for "enaction"). A couple years are killed between both groups, and we have fun making boffers and hitting one another with them. Our Wiffle bat/garbage can lit sport comes full circle.
In September 1997, our daughter Kayleigh is born. In October, when my contract is over at Microsoft, I take a job as the Entertainment Group Lead at Visual Dynamics, trying to turn industrial design concepts and tugboat simulation software into a marketable game property. I feel it's a setup for failure, but I follow through for a year. When my job at VDyn dries up, I freelance for some time, doing contract art and design for various game and software developers. It's a crazy time in the videogame industry, and there's a lot of upheaval in the Puget Sound area.
Blade sets the stage for the Marvel revival to come.
In 1999, my brother Gavin and I record a Star Wars geek parody of Ricky Martin's "Livin' La Vida Loca" on my Tascam 4-track, "Livin' La Vida Yoda". Gavin writes the lyrics, I settle on the band name Bitter Tastting Omelette (after a line from a National Geographic documentary on giant spiders of the Amazon). We post it on a GeoCities website and it becomes one of those Things Which Grow Bigger Than Its Creator. It's immediately attributed to Weird Al Yankovic, which he denies on his website.
I get a gig with the West Coast Bethesda Softworks studio in Olympia, which is purchased by ZeniMax Media. I commute 100 miles a day (round trip) for six months, job hunting the whole time. Although I really like the art director at Bethesda, the environment and corporate politics there are among the worst I've experienced. I keep my head down and build tracks for the never-to-be-published Skip Barber Racing. It's a low point for me in the industry, and a low point in my marriage. I feel like a meal ticket. Between the day job and the publishing company, I have little to no time off, and what I do get I try to spend with my family. Samantha is doing theater. A lot of theater. So once I get home from my evening commute, she passes the kids to me and heads to rehearsal. We are little more than roommates for much of the year.
Things look up when I contact HyperBole Studios in Seattle, who is about to be purchased by Tremor Entertainment in LA. They are ramping up three teams, and in February 2000, I am hired as the art director for the company. My corner office looks out over Belltown and the Space Needle. I manage really talented people and we have an incredible amount of creative input. I hire Steve Hartley, who will become a close friend and collaborator. It's a great work environment and I am happy for almost a year. But Tremor pulls out of the purchase agreement, and suddenly we're not only cutting two of the three planned teams, we're trying to keep the one team we do have together. We start producing animated webtoons for entertainment content right at the end of the dot-com bubble, selling a couple series to Atom Film in an attempt to stop the cash hemorrhage. The bubble bursts, and my team is the last one out as HyperBole shuts its Seattle doors, its two principals retreating to LA to lick their wounds.
X-Men continues Marvel's streak of pretty decent film adaptations of their comic properties.
I begin composing electronic music under the name Starbug, taken from the name of the small scout ship in Red Dwarf. I set up shop on MP3.com, making friends with other artists, like Sipping Soma,Trespassers William, Red Delicious, Solaris (the electronica artist, not the Hungarian prog rock band), Deep Mosey, Pamela Zero and Dogfish. The latter is a fellow West Seattlite.
By this time, Deep7 has been in operation for over a year. Originally founded by Samantha, Ron Dugdale and myself in April of 1999, the intent is to create tabletop RPG material for download in electronic format. At this point, there is no fulfillment model, and we have to chart our own course. Some of the market is highly resistant to paying money for downloaded content, but there is enough enthusiasm for our products that we start to gain a foothold. We work hard, releasing title after title in our 1PG game line (simple beer & pretzels RPGs) as well as prepping our premium fantasy game, Arrowflight, for release. We start to think about a license we could get that would allow us to really grow. I suggest Red Dwarf, and finally there is agreement. No British game company has released a licensed RPG of the property, so we decide to make inquiries with Grant Naylor Productions, and lo and behold - nobody has ever contacted them about making a Red Dwarf RPG. We get the license and produce the game we as fans always wanted to play. It remains a proud milestone in my publishing career. Ron leaves Deep7 in January of 2002 over creative issues. He remains a close friend.
Samantha and I seek marriage counseling. It works. We achieve equilibrium in our marriage. Life is good.
While Deep7 is establishing itself, I keep working a day job, doing art and design for TrainingTek, an aerospace education startup that implodes within six months, owing employees thousands of dollars. I join the Hoyle group at Sierra, working on Casino Empire before Vivendi Universal cut a swath of job carnage in early 2002. Although I dodge a bullet in the first round of layoffs, I am cut in the second round, along with folks who had been with Sierra for ten years. I swear to myself that I will never work for someone else (at least not in a direct at-will employee capacity) again. I continue to freelance, but most of my focus is on Deep7 products. Arrowflight arrives just in time to compete with a shit-ton of fantasy titles, many of them OGL. Nevertheless it gets positive reviews, and becomes an alternative to the d20 mania sweeping the industry.
Spider-Man continues Marvel's winning streak. They appear to have perfected their formula. On the DC side, we're watching Justice League and loving it.
Throughout 2002, Samantha has a continuation of her kidney issues after having done the Atkins diet for over two years. Repeated infections, chronic pain, surgery. She gets a kidney scan, which shows something unusual. The doctor who delivered our children and who has been our family physician for almost a decade sends her in for a full torso CT scan in August. She gets the phone call days later and I watch her face sink as THAT WORD etches itself into her brain.
Cancer.
Not some easily treated variety, but a rare form only seen in older males. Adenocarcinoma, unknown primary, has set up shot on her liver with a main tumor the size of a baseball. Twenty-two smaller tumors spread across the liver and both lungs. Not knowing what lay ahead, we charge forward bravely, refusing to surrender to some premature biological death sentence.
Joss Whedon's Firefly graces our television set in September of 2002. It's a great distraction from what's happening with Samantha. In October, my father is diagnosed with Leiomyosarcoma.
We release the Red Dwarf RPG in January of 2003, to pre-sales of over half the print run. In February we release the Red Dwarf A.I. Screen. Our company is paying our mortgage, and the game is getting great reviews. That summer, we take the family to GenCon in Indianapolis. Sam is between chemo treatments, but the cumulative effects are visible.
The theatrical release of Daredevil is disappointing, although some of the visuals are Millerific. Discovering the Director's Cut on DVD in 2005 will redeem the film for me.
We struggle through the next year, releasing more game titles and working on a third Red Dwarf supplement, the Series Sourcebook, which will have every episode from the existing eight seasons broken down into playable bits for the game.
2004 and 2005 are a blur. Although the Red Dwarf RPG has been successful, we're being crushed under medical debt, and we're not able to put as much time into the company and its products as before. In May 2004, my dad sends the family to Greece and Italy as a "make a wish" kind of thing for Samantha. She's sick the whole trip, but we get to see some amazing sights in mainland Greece and then recuperate for three days in Venice. It's the last family vacation we'll take with Sam.
Samantha's health takes a nose dive in February, and she dies at home on April 12th. I go into a deep state of shock for the next two years. We hold her memorial party on May 1st. My father tells me he's going in for surgery to remove the two cancer tumors that have popped up on his brain. He makes it through the first surgery and actually comes to dinner for Tyler's birthday on May 17th. He goes in for the second, but develops an infection which requires a third emergency surgery. I spend two weeks visiting him in the UW hospital ICU. He seems to be rebounding, but has a pulmonary embolism and dies on May 30th.
It's the second barrel from the Shotgun of Fate. Life will never be the same.
In July, I start the Rhymes With Drowning blog, and pretty much everything since then has been discussed. Sewer flood, hose burns down, blah blah blah. In retrospect, the book chapter would be called Overcoming Horrible Odds Despite Repeated Blows to the [Metaphorical] Groin.
It's a long, strange road. But it makes sense why I like my geekery gritty. I can't relate to unicorns farting rainbows. If doesn't have to do with the pain, sweat and bloody mess that is human existence, I'll pass. But if it's got a tribal beat and carries a banner of epic mythology, human ambition and Overcoming Horrible Odds Despite Repeated Blows to the [Metaphorical] Groin, I'm totally there.
*A Garlic Jim's pizzeria lives there now.
I spend the rest of 1990 writing, making music and leading a pirate themed household of over thirty people in the SCA. When 1991 arrives, it is a new decade, and things are continuing to change. I become the desktop publishing coordinator at the brand new Kinko's in Mountain View, and Samantha contracts at Hewlett-Packard doing database management. Mark gets me into The Cult, Mother Lovebone, Public Enemy and Soundgarden. In the midst of this harder stuff, I become smitten with the jangly West Coast songwriting of a young band from Santa Barbara.
We begin to look at buying a home. Even with help from the family, it is readily apparent that we could afford little more than a double-wide in the South Bay. We begin to do some serious soul searching. And Tears Fell has been getting some traction, more college airplay and national fans, thanks to Prodigy. A music 'zine in Austin, Texas starts supporting the band with glowing reviews. We could stick it out, slave away at the indie music business in the SF Bay Area, or we could move somewhere else, somewhere more affordable, where we could actually raise a family. My mom and stepdad have moved to Ferndale, Washington. We have friends in Bellevue, Washington. We remember falling in love with the Evergreen State on our way to Vancouver in 1986. We do our research, we make lots of calls, I check with Kinko's corporate to see if I can transfer to a store in the Seattle area, and they find me a spot as the DTP coordinator at the Bellevue store.
Perfect.
We notice the club music and alternative shoegaze music of the 1980s takes on a distinctly angry vibe, in the form of two Seattle bands who both release landmark albums in September 1991. This doesn't stop us from Seeing Transvision Vamp and the Candy Skins live (with a shirtless Cy Curnin performing an acoustic set). On a boat. We go to the first Lollapalooza festival. We also get to see Concrete Blonde on their Bloodletting tour with Andy Prieboy supporting. My inner goth is very happy. Happy goth. It is the last stop before the Seattle music scene seeps into everything. We realize we will be walking into the lion's den of a powerful cultural movement, and we're okay with that.
In October, we host the Fourth Annual Black Pelican Dead Man's Party & Hallowe'en Ball. The theme is pre-20th century authors and poets, and it's a good old fashioned murder mystery, complete with bad poetry and ghost story competitions. It will be the last Black Pelican to be held in California.
In mid-November, Samantha and I pack our world and our cats, Ace and Gryphon, into our 1980 Isuzu P'up and a U-Haul trailer and leave the state we've called home for 20+ years. It's a two-day drive, especially when the poor little truck keeps overheating on the hills and we have to keep stopping to let it cool.
Our friends Garth and Shura let us stay at their home in Bellevue for a couple weeks while we look for a place to live. We find a two-bedroom apartment in Renton, and I drop by the Bellevue Kinko's to let the manager know I've arrived safely. I'm informed that, despite having just relocated from a thousand miles away and having a start date from corporate, the manager has given my job to someone else. I head back to the corporate office in Seattle to complain, and am told that I can take a lower-rung job at the downtown Seattle store. I bite the bullet, working swing shifts for a week until I just can't conceal my anger at being dicked over by a company I served for 5 years through college and beyond. Fuck Kinko's.
I do temp work, and Sam lands a job with the state at the Seattle Vocational Institute. Good salary and benefits. She tells me to write for a year. I do exactly that.
At the end of that time, I have three novels, a screenplay and three short stories (two of which I sell immediately to horror magazine Midnight Zoo) and one I will sell later (to Northwest Gamers Network). We see Sarah McLachlan and The Sundays in concert. We're impressed enough with Peace Love & Guitars opening for Sarah that we go see them headline at the Crocodile Cafe, and meet a couple West Seattleites our age over a spilled beer. While embracing the grunge culture of my adopted city, I still nurture my old tastes by way of Bel Canto and Tori Amos. I delve into Native American spiritualism, and attend my first sweat lodge. There, I meet a woman on a similar spiritual trajectory, and she becomes a friend to Samantha and me. At the end of 1992, the three of us move into a big 1915 craftsman home above a retail spot on California Avenue in West Seattle. Our rent is $650 a month, with our housemate carrying a third of that. I have long hair and a beard. The hair will come and go (mostly go), but the face fuzz will pretty much move in permanently.
After months of rejection form letters, I get a nibble. Time Warner's sci-fi imprint is casting the net for new authors, and my cyberpunk "street opera" is kind of exactly what they're looking for. I send in the manuscript. The woman at Warner disappears. I'm informed that she is no longer working for the imprint, that she has gone somewhere else, taking several manuscripts with her. I have no way of tracking her down. My inner conspiracy theorist will spend the next few years browsing the sci-fi bookshelves for anything resembling my novel.
We're watching the Batman animated series and the television spin-off of the Highlander film.
In 1993, I meet Ron Dugdale through a bulletin board posting at the local comic shop, advertising an RPG group. He, his wife Glenda and I become partners in The Gamut, a game/hobby/collectible store at the West Seattle Junction*. I walk two blocks to work every day. We frequent the local dial-up bulletin board systems, creating new friends and networks. It's quite the bohemian existence. Eddie Vedder frequents our store, dropping $500 at a time on Star Wars models and other geek stuff to kill time with while on tour. We host the first Magic: The Gathering tournament in the Seattle area. I get into Warhammer 40K. We have a core group of gamers who test out our various house games and systems. One of these entails adapting the Cyberpunk system to a fantasy setting. I use the setting of my earlier fantasy fiction. Ron adapts the name of the system from Cyberpunk's "Friday Night Firefight" to "Friday Night Arrowflight". The system would change over the next 8 or so years, but the name Arrowflight would stick. I get super into Red Dwarf, and wonder what an RPG set in that universe would look like. Bah, I think. Someone's probably already made one.
In August, Samantha and I decide to go off active birth control. We don't actively try to get pregnant, just don't try not to. It works. By September, we're expecting. Shortly thereafter, Samantha is fired from SVI. We consider a wrongful termination suit due to the timing of the pregnancy, but chicken out of the confrontation. Sam finds a job with a friend who manages the used bookstore (and who also works the Ticketmaster booth at Easy Street Records and drops a lot of her disposable income on Magic cards at my shop). I get involved with TCI Cablevision's access program, working on a few episodes of Political Playhouse and enticing the producer to take on my sci-fi/comedy pilot, Flotsam. In November 1993, our friend at Ticketmaster grabs us front row seats to Dead Can Dance for our wedding anniversary. I'm awestruck, and will never become un-struck.
Our housemate begins dating the weapon master for the Highlander TV show (he lives and works up in Vancouver). In early 1994, she moves out, and our bookstore friend moves in. We're devoted X-Files and Brisco County Jr. fans. We see Sarah McLachlan play in Bellingham at the WWU student center on the Fumbling Towards Ecstasy tour. In May, our son Tyler is born. I'm also informed by Ron that The Gamut can't afford to pay my salary as the manager, but that my investment in the company is still good. I start job hunting while Sam continues to work at the bookstore, often taking young Tyler with her. I temp. A lot. During the summer, we shoot Flotsam. I also see Cocteau Twins live.
In September, I get a gig in the art department of a custom T-shirt printer. In October, Garth takes me to lunch and tells me about a videogame startup that is opening soon and that might need artists. I call for an interview and end up being the first non-management hire. In November, I start as the concept artist for Boss Game Studios.
At Boss, I meet another artist, Hans Piwenitzky. He's a fellow gamer and sci-fi geek, only six months younger than me, and we become good friends. Programmer Peter Giokaris comes aboard soon after. Peter is a Toronto native and electronic music composer in his own right. He gets me into Recoil, H and Die Warsau.
It is the beginning of the 3D boom in videogames. The Sega Saturn, 3DO, and the Sony Playstation are new platforms. Boss being the sister company of Boss Film Studios, we are treated to visits from founder Richard Edlund, who regales us with stories of the "photochemical days" of film. He welcomes the digital era of effects, personified by Boss Films' latest project, Species. We are taken to premieres. We are flown to LA for the first Electronic Entertainment Expo. We are given a VIP tour of Boss Film Studios, which contain artifacts from Ghostbusters and Alien3 and 2010. We are greeted by the Stay Puft Marshmallow Man's head (the real honest-to-gawd thing from Ghostbusters) on the lobby floor, and are invited to "go ahead - kick it around!" by the pipe-smoking man who shot THE FUCKING TITLE CRAWL in Star Wars.
In March 1995, we buy a little 1922 craftsman home in West Seattle, just a block from Westwood Village, a somewhat dilapidated shopping center. I'm at Boss throughout 1995, working on several projects that never finish and one that will be published three years after we began and long after I leave. I go from Boss to their competitor, Zipper Interactive, in 1996. We start a remodel project on the house that will last into 1999, but it doubles the square footage of our home. In 1997, I become the lead designer on the first phase of Allegiance, a space shooter MMO, which, while all but abandoned by Microsoft, would find a hard-core following that lasts to the present day. While working on Allegiance, Ray Harryhausen comes through my area on a tour. It somehow falls to me to explain to the man who inspired me to get into film and animation in the first place how 3D animation works. He's very self-effacing, downplaying his massive contributions to popular fucking culture, while every member of my team is bowing in homage. Some Navy brass are also given a tour of the IMP facility, and in return, I'm invited to go out on the USS Ohio, a Trident missile sub, in Hood Canal. Halfway through our little jaunt, we receive word that a Russian envoy wants to do a spot-check on the sub, as per treaty. The civilians are offloaded to a boat and taken back to Bangor sub base.
At home, we're watching Buffy the Vampire Slayer, Xena and the short run of Roar with a young Heath Ledger in the starring role.
About this same time, some friends and I found the Mythos LARP society, a fantasy tweak on the strictly historically-based SCA. That morphs into a strictly historically-based LARP group called ReNaction ("ReN" for "Renaissance", "Naction" for "enaction"). A couple years are killed between both groups, and we have fun making boffers and hitting one another with them. Our Wiffle bat/garbage can lit sport comes full circle.
In September 1997, our daughter Kayleigh is born. In October, when my contract is over at Microsoft, I take a job as the Entertainment Group Lead at Visual Dynamics, trying to turn industrial design concepts and tugboat simulation software into a marketable game property. I feel it's a setup for failure, but I follow through for a year. When my job at VDyn dries up, I freelance for some time, doing contract art and design for various game and software developers. It's a crazy time in the videogame industry, and there's a lot of upheaval in the Puget Sound area.
Blade sets the stage for the Marvel revival to come.
In 1999, my brother Gavin and I record a Star Wars geek parody of Ricky Martin's "Livin' La Vida Loca" on my Tascam 4-track, "Livin' La Vida Yoda". Gavin writes the lyrics, I settle on the band name Bitter Tastting Omelette (after a line from a National Geographic documentary on giant spiders of the Amazon). We post it on a GeoCities website and it becomes one of those Things Which Grow Bigger Than Its Creator. It's immediately attributed to Weird Al Yankovic, which he denies on his website.
I get a gig with the West Coast Bethesda Softworks studio in Olympia, which is purchased by ZeniMax Media. I commute 100 miles a day (round trip) for six months, job hunting the whole time. Although I really like the art director at Bethesda, the environment and corporate politics there are among the worst I've experienced. I keep my head down and build tracks for the never-to-be-published Skip Barber Racing. It's a low point for me in the industry, and a low point in my marriage. I feel like a meal ticket. Between the day job and the publishing company, I have little to no time off, and what I do get I try to spend with my family. Samantha is doing theater. A lot of theater. So once I get home from my evening commute, she passes the kids to me and heads to rehearsal. We are little more than roommates for much of the year.
Things look up when I contact HyperBole Studios in Seattle, who is about to be purchased by Tremor Entertainment in LA. They are ramping up three teams, and in February 2000, I am hired as the art director for the company. My corner office looks out over Belltown and the Space Needle. I manage really talented people and we have an incredible amount of creative input. I hire Steve Hartley, who will become a close friend and collaborator. It's a great work environment and I am happy for almost a year. But Tremor pulls out of the purchase agreement, and suddenly we're not only cutting two of the three planned teams, we're trying to keep the one team we do have together. We start producing animated webtoons for entertainment content right at the end of the dot-com bubble, selling a couple series to Atom Film in an attempt to stop the cash hemorrhage. The bubble bursts, and my team is the last one out as HyperBole shuts its Seattle doors, its two principals retreating to LA to lick their wounds.
X-Men continues Marvel's streak of pretty decent film adaptations of their comic properties.
I begin composing electronic music under the name Starbug, taken from the name of the small scout ship in Red Dwarf. I set up shop on MP3.com, making friends with other artists, like Sipping Soma,Trespassers William, Red Delicious, Solaris (the electronica artist, not the Hungarian prog rock band), Deep Mosey, Pamela Zero and Dogfish. The latter is a fellow West Seattlite.
By this time, Deep7 has been in operation for over a year. Originally founded by Samantha, Ron Dugdale and myself in April of 1999, the intent is to create tabletop RPG material for download in electronic format. At this point, there is no fulfillment model, and we have to chart our own course. Some of the market is highly resistant to paying money for downloaded content, but there is enough enthusiasm for our products that we start to gain a foothold. We work hard, releasing title after title in our 1PG game line (simple beer & pretzels RPGs) as well as prepping our premium fantasy game, Arrowflight, for release. We start to think about a license we could get that would allow us to really grow. I suggest Red Dwarf, and finally there is agreement. No British game company has released a licensed RPG of the property, so we decide to make inquiries with Grant Naylor Productions, and lo and behold - nobody has ever contacted them about making a Red Dwarf RPG. We get the license and produce the game we as fans always wanted to play. It remains a proud milestone in my publishing career. Ron leaves Deep7 in January of 2002 over creative issues. He remains a close friend.
Samantha and I seek marriage counseling. It works. We achieve equilibrium in our marriage. Life is good.
While Deep7 is establishing itself, I keep working a day job, doing art and design for TrainingTek, an aerospace education startup that implodes within six months, owing employees thousands of dollars. I join the Hoyle group at Sierra, working on Casino Empire before Vivendi Universal cut a swath of job carnage in early 2002. Although I dodge a bullet in the first round of layoffs, I am cut in the second round, along with folks who had been with Sierra for ten years. I swear to myself that I will never work for someone else (at least not in a direct at-will employee capacity) again. I continue to freelance, but most of my focus is on Deep7 products. Arrowflight arrives just in time to compete with a shit-ton of fantasy titles, many of them OGL. Nevertheless it gets positive reviews, and becomes an alternative to the d20 mania sweeping the industry.
Spider-Man continues Marvel's winning streak. They appear to have perfected their formula. On the DC side, we're watching Justice League and loving it.
Throughout 2002, Samantha has a continuation of her kidney issues after having done the Atkins diet for over two years. Repeated infections, chronic pain, surgery. She gets a kidney scan, which shows something unusual. The doctor who delivered our children and who has been our family physician for almost a decade sends her in for a full torso CT scan in August. She gets the phone call days later and I watch her face sink as THAT WORD etches itself into her brain.
Cancer.
Not some easily treated variety, but a rare form only seen in older males. Adenocarcinoma, unknown primary, has set up shot on her liver with a main tumor the size of a baseball. Twenty-two smaller tumors spread across the liver and both lungs. Not knowing what lay ahead, we charge forward bravely, refusing to surrender to some premature biological death sentence.
Joss Whedon's Firefly graces our television set in September of 2002. It's a great distraction from what's happening with Samantha. In October, my father is diagnosed with Leiomyosarcoma.
We release the Red Dwarf RPG in January of 2003, to pre-sales of over half the print run. In February we release the Red Dwarf A.I. Screen. Our company is paying our mortgage, and the game is getting great reviews. That summer, we take the family to GenCon in Indianapolis. Sam is between chemo treatments, but the cumulative effects are visible.
The theatrical release of Daredevil is disappointing, although some of the visuals are Millerific. Discovering the Director's Cut on DVD in 2005 will redeem the film for me.
We struggle through the next year, releasing more game titles and working on a third Red Dwarf supplement, the Series Sourcebook, which will have every episode from the existing eight seasons broken down into playable bits for the game.
2004 and 2005 are a blur. Although the Red Dwarf RPG has been successful, we're being crushed under medical debt, and we're not able to put as much time into the company and its products as before. In May 2004, my dad sends the family to Greece and Italy as a "make a wish" kind of thing for Samantha. She's sick the whole trip, but we get to see some amazing sights in mainland Greece and then recuperate for three days in Venice. It's the last family vacation we'll take with Sam.
Samantha's health takes a nose dive in February, and she dies at home on April 12th. I go into a deep state of shock for the next two years. We hold her memorial party on May 1st. My father tells me he's going in for surgery to remove the two cancer tumors that have popped up on his brain. He makes it through the first surgery and actually comes to dinner for Tyler's birthday on May 17th. He goes in for the second, but develops an infection which requires a third emergency surgery. I spend two weeks visiting him in the UW hospital ICU. He seems to be rebounding, but has a pulmonary embolism and dies on May 30th.
It's the second barrel from the Shotgun of Fate. Life will never be the same.
In July, I start the Rhymes With Drowning blog, and pretty much everything since then has been discussed. Sewer flood, hose burns down, blah blah blah. In retrospect, the book chapter would be called Overcoming Horrible Odds Despite Repeated Blows to the [Metaphorical] Groin.
It's a long, strange road. But it makes sense why I like my geekery gritty. I can't relate to unicorns farting rainbows. If doesn't have to do with the pain, sweat and bloody mess that is human existence, I'll pass. But if it's got a tribal beat and carries a banner of epic mythology, human ambition and Overcoming Horrible Odds Despite Repeated Blows to the [Metaphorical] Groin, I'm totally there.
*A Garlic Jim's pizzeria lives there now.
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